The three machine guns are arranged with one in each wing and one in the nose. 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total).1 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg).Also, the ammunition supply is not extraordinarily large, so some trigger discipline will be required.
Even one stray bullet can be enough to send this plane back to the hangar.Īnother weakness is the armament, which consists of only 3 x 7.92 mm MG 17 machine guns, which do not have the stopping power to take out bombers or more heavily armoured aircraft. Because of this, is vital to prioritize the safety of the aircraft when in battle. If hit, there's a roughly 70% chance that it will begin to leak water and overheat, requiring an almost immediate return to base. The He 100's biggest weakness is its cooling system, which is distributed all over the aircraft, especially in the nose and wings. When played with discipline, this tactic allows the He 100 to dominate almost every match it plays. If one attack run isn't enough to destroy the enemy, just extend or go into a zoom climb (which is aided by the plane's very good climb rate). Being the fastest plane at its rank, the He 100 enjoys a world of possibilities and tactics. The He 100 is by loose definition a Boom and Zoom aircraft. It was introduced in Update 1.65 'Way of the Samurai'.
With a battle rating of 1.7 (AB/RB) and 2.0 (SB). The He 100 D-1 is a rank I German fighter